What is Jimmy|RIG?

Jimmy|RIG was created to allow people to quickly apply motion capture data to their characters without the tedious process of painting weights, setting up a skeleton or re-targetting and then export the animated characters into other 3D applications for further adjustments.

Jimmy|RIG gives any artist the ability to quickly visualize how a variety of motions might look on their characters. It allows them to setup one or more characters with a single click.

Jimmy|RIG creates a fully rigged (painted weights and joint structure) model within seconds that can then be exported to other 3D applications in which the artists ability to further extend or modify the animation and base rig are limitless.

With the addition of Kinect support in Jimmy|RIG Pro, animators can quickly capture reference motions for their animations without having to invest in expensive Mocap solutions.  Where you used to videotape yourself as basic reference, you can now just use a Kinect with Jimmy|RIG Pro and capture the reference animation right on your model.

Jimmy|RIG is Windows Based only with support for Windows XP, Windows Vista and Windows 7 (32 and 64 bit)

What Jimmy|RIG is NOT

Jimmy|RIG does not clean up motion capture data for you. Although there are functions such as smoothing data and detecting cyclic animations, Jimmy|RIG does not automatically cleanup bad data. We just apply the data, which once exported, can then be clean'ed up in other applications.  We do however provide an advanced graph editor in Jimmy|RIG Pro to allow for basic cleanup operations for captured Kinect data.

Jimmy|RIG will not make you a better animator, it merely allows non-animators to implement mocap on their characters and help you along the way.

Three Versions of Jimmy|RIG are available

JimmyRIG Lite

  • load lwo character
  • apply included body mocap data - no ability to load their own mocap/animation data
  • ability to blend motions from included library in a timeline. (free CMU Library)
  • ability to adjust the internal re-targetting with sliders (Head, Shoulders, Arms, Hips, Feet)
  • ability to export rigged character Skeleton and Scene file as Lightwave
  • ability to export computed weight maps
  • ability to load ground object for grounding character to floor
  • single Character
  • SDK - to write your own motion plugins inside Jimmy|Rig
  • no support (except Forums)
  • PC / Windows ONLY - Supports Windows XP, Windows Vista, Windows 7 (32 and 64 bit)

JimmyRIG Pro

  • all features of Jimmy|RIG Lite
  • ability to load their own mocap/animation data as .bvh (roughly 20 different bvh formats are supported, such as iPiSoft, etc)
  • multiple characters at the same time as well as data sync up between multiple character motionfiles
  • improved rigging and joint estimations
  • imports a variety of formats: Wavefront OBJ, Poser, Lightwave LWO
  • additional export formats: .mdd point cache data, FBX Export (including joints/animation)
  • Exports have been tested with 3dsMax, XSI, Maya, Motionbuilder and Cinema 4D
  • *FREE* Kinect support (IF you have a Kinect, just stand in front of it and you are ready to do live motion capture)
  • Graph Editor to clean up Kinect Mocap Data
  • PC / Windows ONLY - Supports Windows XP, Windows Vista, Windows 7 (32 and 64 bit)

Jimmy|RIG Studio

  • all features of Jimmy|RIG Pro
  • Custom support for other motion data/formats
  • PC / Windows ONLY

The Jimmy|RIG Pro SDK

Jimmy|RIG uses JavaScript as its internal scripting language, providing in a very powerful and easy way to extend its functionality. All of the basic effects included with JR are written in JavaScript and their source code is included with the application. We encourage developers to write their own motion plugins and hope to have our detailed SDK documentation available soon.