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OD2018 Toolset (new Tools) Layout Modeler LW2015 LW2018 WIN OSX Description (Videos)
ViewPort Guides Allows the creation of Viewport Guides along the lines of what Photoshop does
Package Model Allows you to package a model for easy transfer, along with all the textures that might be used in its surfaces
Server Hander Status Allows you to mass change the status of handlers (mesh handlers, motion handlers, instancers
Server Hander Order Allows you to mass change the order of handlers (mesh handlers, motion handlers, instancers
Easy Bake Bake motions in world space with the option of simplifying the keys
Channel Reducer Allows you to smartly reduce the keys of a motion channel
Spline Control Switch Allows you to easily switch between a spline motion and baked motion
Create Per Object(s) Buffer Creates a Custom Render Buffer for each Object
Create Per Surfaces(s) Buffer Creates a Custom Render Buffer for each Object(s) Surface(s)
Create Object Group Buffer Creates a group buffer for all selected Objects
Create Surface Group Buffer Creates a group buffer for all selected Surfaces
Create Object/Surf/Lum Buffer Allows the creation of buffers based on Luminous Surfaces
Create Light Buffer Creates a light buffer for each selected light
Create AO Buffer Creates an ambient occlusion buffer
Remove AOVs Removes all AOVs from selected surfaces
Depth AOVs Sets up an Anti-aliased Depth Pass for selected objects
ColorID AOVs Creates Unique Color IDs per object/Surface that are AA'ed with full Control
Instance AOVs Object ID Style pass for Instances that are AA'ed with full control
Parts AOVs Sets up single-layer/surface Objects with a Part ID. Great for substance designer or other tools that can make use of color selections for masking
Image Connections Shows an overview of where images are being used within the scene/model.
Turbulence BCF-2-VDB Gui for Turbulence FD's bcf to vdb tool
Cam Zoom Controller Adds a Control Null to easily adjust Camera Zoom
Copy/Paste Item Transforms Allows to quickly copy/paste Item Transform Information (even across multiple instances of LW)
UV Layout Bridge Bridge to Headus UV Layout
PBR Importer Easy import and surface Setup of PBR Texture Sets
Convert T to Nodes One click conversion of standard T channels to either Lw, LW Principled, or Octane materials
Batch Convert Select a whole directory/subdirs to convert from standard to LW, Principled or Octane material
Import Nodes When having a principled material, it will import .nodes files that correspond to the proper object name and hook them up to a principled material
Defly Allows for quick and easy Firefly (bright spots) removal in a render (Image Filter, so it can also be used on image(s)
SnapShot Allows for easy quick saves of surface setups without having to save the objects. Great for Lookdev.
Material Reset Resets the selected material to its default.
Surface Cleanup Removes disconnected nodes from the surface node editor
Create Key Pro Allows for easy key creation at multiple keytimes/ranges.
Delete Key Pro Allows for easy key deletion at multiple keytimes/ranges.
Item to Camera Position Allows for easy positioning of an item in front of the camera for In-View placement
Copy Surface Node Allows you to copy specific nodes from a surface.
Paste Surface Node Allows you to paste specific nodes from a surface.
Update Selected Objects This does more than just reload an object. It checks if the loaded object has new layers, or layers removed, and adds/removes those layers so that the objects are in sync. Should parenting be setup in modeler, it will also setup the parenting in layout. This is to make up for the inefficiencies of the hub, which does not delete or add layers of an object.
No Hub Pro NoHubPro is a master plugin, that does the same as above, but automatically recognizes if objects in the scene have been updated, and if so, updates them automatically. gain, this is to make up for inefficiencies of the hub, and essentially replace it. You do not need the hub running for this to work.
Surface Editor Selection Selects the object(s) of the surfaces which are selected in the surface editor
Channel Clamper Clamps channels in the graph editor with options to add to, invert or scale
Identify Object UVs Quickly shows which UVMaps belong to the selected object
Gridify Align Selected Objects in Grid Form
Easy Mesh Simplifier Quick and Easy Mesh Simplification making use of the Instant Meshes Application within layout
Easy Texture Bake Quick and Easy setup to bake textures from one mesh to another
Cache Master Deformer Cache Manager for easy caching/uncaching of objects.
Transform to Key 0 Takes the current transform of an item, and keys it at the INIT frame setup in preferences (typically frame 0).
Randomizer Randomize object position/rotation/scale as well as matte color or light position/rotation/scale/lightcolor/intensity if a light is selected.
Thumbnailer Batch Thumbnail creation for Lightwave Models
Create Weightmap for Surfaces Allows you to easily convert surfaces to weight maps in layout
Create PolyGrid UV's Makes a grid of uv's for each 3 & 4pt polygon for quick UVs in Layout
Extract Surface Polys Extract surface polygons to new object (select surfaces in layout, and it will create a new object with its polygons)
Config Manager Allows you to save/load layout configs, menus and key assignments.
LW to Substance Painter Export to Substance Painter (loads the current lwo into substance painter. The exported maps from substance painter can easily applied with he Import PBR Tool)
Swap Items Simply lets you swap two items transforms
UnClone takes a clone, and makes an object out of it (so that it has its separate surface and can be individually controlled.
AutoGui Gui Creation of a plugin (clipboard functionality will not work inside 2015)
Rewire Nodes Lets your multiselect surfaces and rewire nodes therein (put inputs from normal to bump, etc)
Create Poisson Object Creates a nice and fast poisson disk sampled object from the selection. You'll need Meshlab installed (free), and the plugin will guide you through it.
Point Snap Lets you quickly snap the selected object to points of other objects.
Fix Light Volume Samples Fix Light Volume Noise by adding Light nodes. Those sample issues are otherwise impossible to get rid of.
Sun Gradient Modifier Motion Modifier for sun gradient setup.(bg)
Link To Point Displacement Plug. Allows you to link an item to an objects point.
Item Selection to Chain Takes the item selection and puts it into a chain format (parent-child)
Create Poly from Selection Creates a polygon using the selected items pivots as vertex point for the new polygon
Layout Primitives Creates primitives with UV's and subD friendly
Set Texture Image with a surface(s) selected, run the tool, and it makes it easy to put an image node in the node editor (way less clicky)
Export LWO2 Will export selected or all objects as the legacy format
Export HMot Hierarchy Export HMot Hierarchy for Motion Mixer - Select root object, and just invoke the tool. Exports motion to be easily reused in Motion Mixer
Import HMot Hierarchy Import HMot Hierarchy for Motion Mixer - Select root object, and just invoke the tool.
Replace With Object Layer works with multiple selections, can replace lights, and offers a nice GUI
Item Dependencies Shows dependencies in the scene that are otherwise hard to spot (expressions, etc.)
Surface Baking Camera Easy Setup of Surface Baking to UV Maps.
UDIM Convert Converts between texture sets and udim layouts
UDIM Mover Allows selected uv's to be moved between UDIM Tiles
UDIM Up/Down/Left/Right Allows you to quickly move a UDIM Tile up/down/left/right
Directory Collapser Collapses a whole directory into a single object
Surface Pre/Post Fix takes a surface assigned to a polygon(s), and renames it for that specific polygon(s)
Surface Poly Selection Selects all polygons that have a surface that's selected in the surface editor (instead of 1 by 1 in statistics window, so it allows multiselections in one go.)
Surface Poly De-Selection De-Selects all polygons that have a surface that's selected in the surface editor (instead of 1 by 1 in statistics window, so it allows multiselections in one go.)
Create Contour Curve Creates a contour curve around a cut created by the knife tool
Identify VMap Identify which vmap belongs to a point/polygon
Change Poly Direction Allows you to easily change the direction of two (or multiple of twos) quad polygons
Conv. Selection to 2pt Polys Converts selected polygons to 2pt polygons
Store and Recall Pivot Allows you to copy/paste pivot positions from one object/layer to another along with mirror functions
QuadFill Fills a bordered whole with Quads if possible
MagicaVoxels Importer Easy Conversion of the .vox format into non triangulated Cubes into Layout or Modeler
Transfer Vertex Maps Sort of like the good old 32bit drainbgvmap. Lets you transfer vertex Maps from one object to another
Copy/Paste Displacement Info Lets you exchange vertex position from Layout to Modeler
Recenter Object to Point Selection Recenters the object to the average position of selected points.
Convert Object to Cust. Obj. Convert Object to Custom object Plugin. (clipboard functionality will not work inside 2015)
Identify Bone Select bone, click identify bone, and it gives you the name of the bone in the status bar
Convert FFX Style to Geometry FFX style gets converted to actual geometry giving the ability to continue working on fibers with the modeling tools
Convert Geometry to FFX Style Converts geometry chains back into a FFX Style
Quad Cojoin Joins the outward edges to their adjoining edge
Create Smoothing Groups Creates Vertex Normal Smoothing Groups. THIS IS NOT AN IMPLEMENTATION OF HOW SMOOTHING GROUPS WORK IN 3DSMAX/OTHER DCCs. Its simply a way to define vertex normals by poly selection. Best I could come up with considering LW's limitations.
Convert UV's to Discontinued UVs Takes all UV Maps of an object and converts the uv's to be discontinuous.
SUBD Hard Sets the SubD/CC weight of selected points/edges/polys to 100% to create a sharp edge.
SUBD Harden Increases the SubD/CC weight of selected points/edges/polys by 10% to harden the SubDs/CCs.
SUBD Soft Sets the SubD/CC weight of selected points/edges/polys to 0% to create a soft edge.
SUBD Soften Decreases the SubD/CC weight of selected points/edges/polys by 10% to soften the SubDs/CCs.
Surface Push Copies the surface of the first selected polygons to all subsequently selected polygons.
Show Poly Vertex Order Shows the Vertex order for a polygon
OpenGL Preview Frame Saver Allows creating openGL Previews and saving them as frame sequences. Custom Objects/Nulls/Lights/Cameras etc can also be temporarily hidden during preview.
Item Visibility & Render Visibility Allows one to quickly isolate selected objects or hierarchies in the openGL view or for Renders.
Surface Area Computes the Surface Area of an Object.
Copy & Replace external Images Copies externally referenced images into the content directory, and swaps them with such.
Select & and De-Select Nulls Lets you quickly select or deselect Nulls in the scene
Save Layers as individual LWOs Saves individual Layers as sepearate LWO's.
Rest on Ground or Ceiling A Quick way to position an object as resting on the ground or celing
Calculate FFX Length Allows you to convert FFX Percent Scale (Length) to actual metrics and back.
Temp Target Allows you to quickly setup a temporary target and remove it.
Poly Split Allows you to quickly split more than 2 points.
Build Object Sequence List Helper to easily create an object sequence list for the object list replacement plugin.
Toggle SubD's and Save Objects Quickly enable the SubD Flag on a directory of objects
Instance Baker Bakes Instances to objects, including animated instances.
Import HMot to Selection Checks if an .hmot file has motions for selected items, and if so, updates the motions of the selected item. Easy to mix different motions for different limbs on a character as an example
Replace Object Sets The selection is split in half, and the first half (in order), replaces the objects of the second half of the selection (in order). This is useful when you have a lot of cloned sets, often happening when dealing with FBX files but also in general scene management
LWS Splitter Splits scenes into multiple limited region scenes. There was an lscript, which was extremely slow on larger scenes, so this should be a good replacement. It also adjusts the render output filenames to match the scenes.
Show UVs Shows an Objects UV's in layout as an overlay to quickly identify what a UV looks like.
Show MDD Shows the contents of an MDD as visual overlay to quickly identify what is contained in the MDD file.
Convert Selected Clones to Instances Takes the selected clones, and replaces all subsequent clones as instance of the first selection.
Select Clones Selects all clones of the currently selected Object.
Batch Format Conversion Easy conversion from lwo to obj or obj to lwo. Very useful to convert kitbash sets. Scale and Rest On Ground can also be performed in a single step.
Clone to Item Selection Simply select any items, run the plugin, and you'll be promted with an item, that you want to clone into those objects transforms (position/rotation/scale). Any item can be used.. Lights, Bones, Objects. so its easy to replace nulls with lights for example.
Localize Objects to content dir Takes images and selected objects, and copies external assets into the content directory and replaces them accordingly
Instancer Display Quickly adjust the display style & percentage of all your instancers together.
Convert PFX to Nulls Converts a PFX File to null motions.
Items to PFX Converts Item Positions to a PFX file.
Object Sequence Replacement Same as the native one, but allows you to apply surfaces on the fly.
Modeler Configs Allows you to store & restore Modeler Configs.
Rename Surface as object name Renames surfaces to the object they belong to.
Remove Selected Surface removes the selected surface editor surface from the object. If polys are assigned, it will assign them the default surface instead. Surfaces can easily be consolidated to one surface this way.
Rendertime Object Replacement With this, you can interactively work with a lowres model, and at rendertime it will automatically get replaced.
Instance Randomizer Lets you quickly setup instances in a random way.
Scene Presets New Preset System allowing you to store entire scenes in a preset.
Model Presets New Preset System allowing you to store models with their surfaces/images in a preset.
Volume Presets New Preset System allowing you to store LW's new volumes with all external dependencies in a preset.
Volumetrics Presets New Preset System allowing you to store LW's new volumetric scattering with all external dependencies in a preset.
HDR Presets New Preset System allowing you to store HDRs in a preset (like the good old SIBL) but native.
Texture Presets New Preset System allowing you to store images in a preset (finally a way to easily use your texture libraries).
IES Presets New Preset System allowing you to store IES photometric lights in a preset.
FFX Presets New Preset System allowing you to store FFX Setups (and their external dependencies) in a preset. You can then apply them as whole, or FFX layers to other objects
Instancer Presets New Preset System allowing you to store Instancer Setups (and their external dependencies) in a preset. You can then apply them as whole, or Instancer layers to other objects
Motion Presets New Preset System allowing you to store Motions, Envelopes, Hierarchial Motions and Poses
FBX Substance Prep Standalone Utility that modifies FBX Files from Lightwave to work properly with Substance Baking by Name
Alembic Particles to PFX Conversion Standalone Utility that allows the conversion of Alembic Particles exported from Houdini, Modo or other apps to the pfx format in lightwave.
Tools Merged from OD 2015 Layout Modeler LW2015 LW2018 WIN OSX Description (Videos)
Multi MDD Merge Allows the combining of multiple meshes and writing a single mdd for all. Great for scene cleanup. In 2018, the meshes have to be merged manually, but the mdd export works fine
2pt Poly InstanceFit Allows you to place instances on 2d polychains and fits them to each 2 pt polygon
All Item Names Displays the name of all objects as well as Lights and Cameras in the viewport
All Obj Names Displays the name of all objects in the viewport
Bone Placer Pro Allows bones to be placed interactively on objects as either individual bones or ik setup chains.
Bone Weight Display Displays the weight assigned to a selected bone
Change SubPatch Allows you to change display and render subpatch levels of selected objects in one go.
Circlify Allows you Circlify Polygons/Edges/Points
conv Mot2Spline Converts an items motion to a spline motion
Copy And Name copies the selected layer, and the layer name
Create Animation Layers This lets you add an animation layer for an item. This is extremely useful for mocap data that you might want to add additional animation on, without loosing the original data. Simply dd an animation layer, and add additional animation as needed. Works great for Characters but also just standard objects. In order to see changes in realtime, you need to enable the Virtual Studio Live State Toggle in your LW Menus.
Create Layer From Selection Copies the Selection to a new layer and allows you to name it.
Create Surface From Layer Creates a surface based on the layer name and assigns it to the polygons in that layer.
Create Surface From Layer & Color Creates surfaces from layer assignments and colors them randomly (base color only)
csv2env Convertes a properly formatted csv file into an envelope
Custom Object Vertex IDs Custom Object Plugin, that displays the Vertex ID's on the Object. Be careful with LARGE objects as it can be very slow to display 100k points.
Custom Obj Name Displays the name of object in the viewport.
Cut And Clear Name Cuts the selected layer and clears its name
Disable Channels This lets you pick which channels of an Item (Object/Light/Camera/Bone) you want to temporarily disable. Along the Maya Channel Mute command. Uses for this are as an example when you have a character walking, and while adjusting, you want him to walk in place, so you disable the channel for x,y,z temporarily. The Script also allows you to turn the original channel back on, removing the zero constraint and it will revert to the original.
Disable Displacement Disables all displacement plugins on selected objects
Disable Instancers Disables all instancers on selected objects
Enable Displacement Disables all displacement plugins on selected objects
Enable Instancers Disables all instancers on selected objects
Env Image Tracer Allows you to create an environment image for painting reflections/lighting based on clicking on an object
File Instance File2LWO "There is a new standalone tool, that allows you to take a fileinstance (created by my tool) and convert it to a lightwave object. That makes the workflow quite fast for continued oading. The generated lwo, is the same as the object placer file thats getting created, so you can check that video for intended use (assigning weights). Currently, that tool is a python script that is meant to run outside of lw via a command line
Id PolySurface Basically you select a polygon, and run the tool (hotkey or button) and it'll tell you what the surface is in the statusbar. There are native ways of doing this in a round about way, but his should be faster.
Insert Null Between Lets you positionally insert an item between two selected items.
Instance Browser Shows all the Instancer Handlers in the scene and their respective source objects. Basically a nice overview of whats going on in your scene regarding instancing
InstanceIDs Shows Instance ID's when applied to instancer.
Inst To Point Object Instancers to Point Object so that it can be used with the native instancer
Interactive NullMotion Allows nulls to be placed interactively and raycasted onto other objects and then be setup for motion splines
Invoke LayCMD Lets you easily apply Layout Commands to individual or multiple objects
Item Anim Switch "If an Item includes the string #- in its name, upon selecting it, layout will jump to that frame. Example
Item Frame Switch "If an Item includes the string # in its name, upon selecting it, layout will jump to that frame. Example
Just Delete Simly deletes an object(s) without a nagging requester
Just Save Saves all selected objects
Lay Copy Object Allows you to copy/paste objects between instances of Layout or a mix of Layout and Modeler
Layout Abs Size Allows you to scale an object to a specific size in layout without modifying the actual geometry
Layout Copy Transform The Layout script copies the world space coordinates of the selected mesh either into the clipboard buffer (if available) or onto a temporary file on disk. The Modeler Script takes the ata from the clipboard buffer / or temporary file and applied it to the selected layer(s) in Modeler. This is very useful and fast, since save transformed object from Layout only saves out the single layer on a multi layered object.
Lay Paste Object Allows you to copy/paste objects between instances of Layout or a mix of Layout and Modeler
Lay Weight Display Displays the weights of a selected object
Light-Camera Clone To Instances Allows the cloning of Lights and Cameras to instances. A few features such as splitting lights and linking the position/orientation to the original light/camera have been mplemented as well. You can also add the Master Plug-in LightCameraCloneToInstancesMaster.py within the UI, which will update the cloned lights/camera transforms to the animated instances.
Light-Camera Clone To Instances Master Allows the cloning of Lights and Cameras to instances. A few features such as splitting lights and linking the position/orientation to the original light/camera have been mplemented as well. You can also add the Master Plug-in LightCameraCloneToInstancesMaster.py within the UI, which will update the cloned lights/camera transforms to the animated instances.
Light Link Lister This shows you which objects are excluded from lights in one simple overview.
Light Placer This allows you to position lights by clicking on objects in the viewport (like HDR Lightstudio)
LWSNCommand Creator Creates a prompt that can be copied to a shell to render the scene via LWSN
Measure Radius MeasureCircle, gives you radius, circumference and area of any circle
Merge Object Surfaces "Takes selected objects, and gives them a single combined surface name. That allows one to quickly change the surface of objects based on the objects selection.A use case for this is he following
Merge Points Clean Welds selected points to their average position and cleans up junk geometry.
Mod Copy Object Allows you to copy/paste objects between instances of Layout or a mix of Layout and Modeler
Modeler Paste Transform Applies the transformation to a model in modeler based on the LayoutCopyTransform script.
Mod Paste Object Allows you to copy/paste objects between instances of Layout or a mix of Layout and Modeler
Move By Pivot Offset Should the pivot of an object not be in the center, this tool will move the layers polygons, so that the old pivots position, becomes the center.
Object Placer Allows objects/instances to be placed interactively on other objects. Objects can be placed as Clones or Instancers as well as just null placeholders.
Paste And Name pastes the buffer, and names the layer the same as the copied layer
paste Inv Selected After pasting the polygons, it inverts the selection
Poly CleanUp Removes 1 and 2 point polygons. No GUI, just add as hot-key for quick clean-up.
Project Switcher Layout "Project Switcher, for Layout and Modeler. You can add this tool as generic startup also in Modeler/Layout, so that everytime you start Layout/Modeler, this tool gets started, or of ourse, launch it at any time to change content directories. Make sure you setup a ""Project config file""."
Project Switcher Modeler "Project Switcher, for Layout and Modeler. You can add this tool as generic startup also in Modeler/Layout, so that everytime you start Layout/Modeler, this tool gets started, or of ourse, launch it at any time to change content directories. Make sure you setup a ""Project config file""."
Randomize Surface BaseColors Simply randomizes the base color of each surface in the object
Recall Pivot Retrieves the stored pivot point position, and allows you to paste it to the new layer, with the option of mirroring on x,y,z
Reload Object Simply reloads an object
Replace With Null Replaces Lights/Cameras/Bones with a null object, maintaining the animation. LW has the built-in functionality of replacing and object with a null, but lacks being able to replace a light or amera with a null.
Rotate Normals Lightwave does not respect vertex normal maps during rotations. If you ever needed to rotate an object that had vertex normals, it would mess up the normals. This tool fixes it. Should be a uge help for anyone having to deal with this problem before, dealing with CAD data or other data from other packages.
Rotate To Axis Allows one to select two points, and align them and the rest of a model to a specific axis. Often, you end up dealing with objects that are not quite oriented along an axis in modeler. This llows you to select two points, and straighten the object out.
Save Objects To Folder Saves selected (or all, if nothing is selected) objects to a specified folder, keeping images in their location. This is extremely useful for example if you want to make an octane specific scene, or for other uses where you want a duplicate of your objects, while still referencing the original image locations. There are options to save the objects, save the objects layers in their transformed locations or save individual object layers in the 0,0,0 position. The Scene is not saved by design.
Save Scene As 0 Saves the scene so that the next time its loaded in, it defaults to frame 0
Save Trans Reload Saves the currently selected object as transformed, and reloads it.
Scene Info Overlay Gives you Scene info (Scene, selected object path, lens information) in the viewport.
Sel Bg Lyr Range Selects all layers in between the first and last selected BG Layer.
Select Item A fast way to select Items
Select Objects By Surface Selects all objects that have the search string in the surface name.
Select Wildcard Object Selects all objects with the search string in the file name. Lightwave has a built in functionality in the new scene editor that allows for that, but this is much faster when mapped to button or hot-key.
Sel Fg Lyr Range Selects all layers in between the first and last selected FG Layer.
Set Position This lets you pick a point of an object in modeler and lets you type in a new coordinate for said point (like set value). It will then move the entire object the correct amount to have the articular point end up in the newly defined position.
Show Speed Shows the speed of an item in the viewport
Store Pivot Stores the pivot point position of the currently selected layer
Strip Non Ascii liminates non alpha numeric characters from surface and layer names. Optionally, it can name the layers based on the dominant surface name of that layer, or just numerically increment the layer names
Sub Div 2pt Polygons Subdivide 2-pnt Polygons
Subdiv Curve Allows you to subdivide a curve into equal length 2pt polys or equal length knots for a curve
Super Vehicle Setup Pro Allows for quick and easy setup of a vehicle traveling along a spline path
Surface Whole Directory Applies a surface file onto every object in a directory (Mass surface assignments)
Surf Variations Allows you to quickly create Surface specific scenes
Toggle Proxies "Toggles selected objects with handmade _proxy.lwo objects and original object. This is not a ""RENDERING PROXY"" in terms of how VRay for example does it. I consider this more workflow roxies. If you have heavy scenes, this becomes extremely handy. What it does is take the selected objects and swap them with proxy objects and vice versa. Can be mapped to a hot-key for very quick use. The proxies need to be created by hand and saved in the same directory as their hires counterpart with a _proxy.lwo at the end. Its especially useful for archviz where you often instance high poly trees, and while working in the scene, can work a lot faster working with proxy objects."
Trailer Mover Allows for correct animation of a trailer/hinge setup scenario.
UV Merge Photoshop style flattening of UV Maps.
UV Quad Randomizer Randomly scales and offsets Quad UV Maps. This allows for ease of use for greeble image detail specifically for displacements
UV Rotate Allows one to numerically rotate UV selections based on selection centers, around specific selected points, or aligned from one point to another
UV Scale Allows one to numerically scale UV selections based on selection centers, along specific selected points.
UV Straighten Straightens points based on Selection in UV Space (align)
vertex color 2 weight Converts all the Vertex Color maps (red channel) into weight map for each Vertex color map
weight 2 vertex color Converts all the weights of the object into a vertex color map (red channel) for each weightmap
Weld Average Clean Welds selected points to their average position and cleans up junk geometry.
Weld Clean Welds selected points, and cleans up junk geometry such as resulting 1 pnt and 2 pnt polygons